Verified Commit bdef4dc7 authored by insert's avatar insert

Fix 2.

parent 6cb23930
in vec4 fPosLightSpace;
uniform vec3 viewPos;
uniform float far_plane;
uniform sampler2D shadowMap;
struct DirectionalLight {
......@@ -24,7 +25,7 @@ struct PointLight {
vec3 diffuse;
vec3 specular;
sampler2D shadowMap;
uniform samplerCube shadowMap;
#define NR_POINT_LIGHTS {{ lighting.point_lights }}
Markdown is supported
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment